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Ensage Namespace

 
Classes
  ClassDescription
Public classAbility
Public classAbilityData
Public classAbilitySpecialData
Public classAnimation
Public classBoolPropertyChangeEventArgs
Public classBox
Public classBuilding
Public classConfig
Public classConVar
Public classConVarChangedEventArgs
Public classCourier
Public classCreep
Public classDotaTexture
Public classDotaTextureNotFoundException
Public classDrawing
This class offers everything one needs to render ontop of the Ensages window.
Public classEnsageSynchronizationContext
Public classEntity
Public classEntityCacheService
Public classEntityCacheServiceBaseWhatever
Public classEntityEventArgs
Public classEntityNotFoundException
Public classExecuteOrderEventArgs
Public classFireEventEventArgs
Public classFloatPropertyChangeEventArgs
Public classGame
Public classGameEvent
Public classGCMessageEventArgs
Public classHandlePropertyChangeEventArgs
Public classHero
Public classInt32PropertyChangeEventArgs
Public classInt64PropertyChangeEventArgs
Public classInventory
Public classItem
Public classKeyValues
Public classKeyValuesNotFoundException
Public classLinearProjectile
Public classLinearProjectileEventArgs
Public classMessageEventArgs
Public classModifier
Public classModifierChangedEventArgs
Public classModifierNotFoundException
Public classNavMesh
This class provides information about the navigation grid used to determine if a cell is walkable/interactable or not.
Public classNavMeshCell
Public classNavMeshPathfinding
Used for pathfinding. When constructing and ingame it will use the ingame NavMesh information.
Public classNetwork
The methods in this class will directly send packets, so some actions will not be visible client-side (like MapPing).
Public classObjectManager
Public classParticleEffect
Public classParticleEffectAddedEventArgs
Public classParticleEffectNotCreatedException
Public classParticleEffectNotFoundException
Public classPerformanceCounter
Public classPhysicalItem
Public classPlayer
Public classProjectile
Public classRune
Public classShop
Public classSpellbook
Public classStockInfo
Public classStringPropertyChangeEventArgs
Public classTower
Public classTrackingProjectile
Public classTrackingProjectileEventArgs
Public classTree
Public classUIStateChangedEventArgs
Public classUnit
Public classWndEventArgs
Public classWrongRenderModeException
This exception is thrown whenever a rendering device is accessed which is not used by the game.
Structures
  StructureDescription
Public structureEntityHandle
Interfaces
Delegates
Enumerations